Technically, Crit Chance is a separate stat but both have not been used at the same time yet.Ĭan the projectile be blocked by obstacles. The chance of a special effect happening. The maximum amount of projectiles that can be on screen. Determines the strength of the knockback effect along with the enemy's knockback taken multiplier and movement speed. The knockback dealt multiplier of the weapon.
All delays refresh simultaneously as soon as one fully counts down. The time before the same enemy can be hit by the same projectile again. Can overlap with another set of shots even before it finishes shooting. The time required for an additional projectile to be fired between each Cooldown. There is a trigger for the cooldown to start after a weapon's duration ends. The time required for the weapon to be used again. The number of enemies a single projectile can hit before being used up. Note: The damage displayed with the "Damage Numbers" option ticked shows a randomized value within ±5 of the scaled base damage, but this is only a visual feature and the damage dealt by a weapon is always the same. The damage dealt by a single projectile per hit. The weight of the weapon in the pool of weapons and passive items. The highest level the weapon can be upgraded to.
Weapons have different stats, which define their functions. When a base weapon is leveled to the max and its corresponding passive item is obtained, it can be transformed into an evolved weapon by collecting a Treasure Chest.